﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace OmegaEngine
{
    public class GUIStaticTextArea : GUIActor
    {
        int strStartPosition;
        int strEndPosition;
        string drawString;
        string text;

        public GUIStaticTextArea()
        {

        }

        public override void Update()
        {
            /*
            if(this.mouseOver && scrolled)
            {
                strStartPosition += someamount 
                strEndPosition += someamount 
            }
            */
        }

        public override void Draw()
        {
            //this.drawString = cut(this.text, this.strStartPosition, this.strEndPosition);

            //Engine.SpriteBatch.DrawString(this.text...

            base.Draw();
        }
    }
}
